Tuesday, September 4, 2012

Chapter One Blog

I agree with some things Kurt Squire touched on in Chapter One about why should we study video games and aren't they a waste of time.  We can learn a lot about the creativity of video games and their players.  I have realized that some lives are drafted and crafted around media and electronics.  Some people watch television and base their lives around the sitcoms and reality shows they watch.  Some people bring what they see out of the television screen into real life.  Some people play video games and want to bring their lives into the games they play.  People live out fantasies in video games.  One thing that Kurt wrote that stood out was the systemic thinking and school systems.  I don't understand why not use the systemic thinking approach used in video games in the classrooms, especially since this is a skill required outside of school.  There are many things we can learn from video games.  There are things we can give and also take from creating and playing video games.  There is an ultimate goal.  Video games allow its creators, players, and spectators to branch out and interact socially with others, whether it be through blogs, forums, tournaments, search engines, and/or magazines, which ultimately bring people together.  Another thing that stood out to me about this chapter is the great levels of difficulty of some video games.  Are they created to show how versatile the creators are to make them difficult or to make each player work harder to gain their satisfactions of beating or winning the game?  But at the end of the day, video games open avenues for its creators and players to tap into talents they possess.  By studying video games and their reactions opens avenues for creators to think outside-of-the-box when creating new or improved games which require more skills and knowledge sometimes only learned from observation.

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