I agree with
some things Kurt Squire touched on in Chapter One about why should we study
video games and aren't they a waste of time. We can learn a lot about the
creativity of video games and their players. I have realized that some
lives are drafted and crafted around media and electronics. Some people
watch television and base their lives around the sitcoms and reality shows they
watch. Some people bring what they see out of the television screen into
real life. Some people play video games and want to bring their lives
into the games they play. People live out fantasies in video games.
One thing that Kurt wrote that stood out was the systemic thinking and
school systems. I don't understand why not use the systemic thinking approach
used in video games in the classrooms, especially since this is a skill
required outside of school. There are many things we can learn from video
games. There are things we can give and also take from creating and
playing video games. There is an ultimate goal. Video games allow
its creators, players, and spectators to branch out and interact socially with
others, whether it be through blogs, forums, tournaments, search engines,
and/or magazines, which ultimately bring people together. Another thing
that stood out to me about this chapter is the great levels of difficulty of
some video games. Are they created to show how versatile the
creators are to make them difficult or to make each player work harder to gain
their satisfactions of beating or winning the game? But at the
end of the day, video games open avenues for its creators and players to tap
into talents they possess. By studying video games and their reactions
opens avenues for creators to think outside-of-the-box when creating new or
improved games which require more skills and knowledge sometimes only learned
from observation.
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